using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class FictitiousDestroy : MonoBehaviour
{
    public GameObject m_camera;

    private bool isDestroy;

    public void DestroyFictitiousPrefab()
    {
        Debug.Log("Des");
        GameObject.Destroy(gameObject);
    }

    private void Update()
    {
        //isDestroy = m_camera.GetComponent<MousRay>().isHit;
        //Debug.Log(isDestroy);
        //DestroyFictitiousPrefab();
    }
}
